Navigation
API > API/Plugins > API/Plugins/LearningAgentsTraining
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDataAsset
- ULearningAgentsRecording
References
| Module | LearningAgentsTraining |
| Header | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsRecording.h |
| Include | #include "LearningAgentsRecording.h" |
Syntax
UCLASS&40;BlueprintType&41;
class ULearningAgentsRecording : public UDataAsset
Remarks
Data asset representing an array of records.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FLearningAgentsRecord > | Records | Set of records. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| These constructors/destructors are needed to make forward declarations happy. | |||
ULearningAgentsRecording
(
FVTableHelper& Helper |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AppendRecordingFromFile
(
const FFilePath& File |
Append to this recording from a file. | |
| void | AppendRecordingToAsset
(
ULearningAgentsRecording* RecordingAsset |
Appends this recording to the given recording asset | |
| void | Marks this asset as modified even during PIE | ||
| void | LoadRecordingFromAsset
(
ULearningAgentsRecording* RecordingAsset |
Loads this recording from the given recording asset | |
| void | LoadRecordingFromFile
(
const FFilePath& File |
Load this recording from a file. | |
| void | SaveRecordingToAsset
(
ULearningAgentsRecording* RecordingAsset |
Saves this recording to the given recording asset | |
| void | SaveRecordingToFile
(
const FFilePath& File |
Save this recording to a file. |