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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDataAsset
- PAPER2UPaperTerrainMaterial
- UARCandidateImage
- UARCandidateObject
- UARSessionConfig
- UGoogleARCoreSessionConfig
- UAudioRequirementPreset
- UAutomationViewSettings
- UBlackboardData
- UCommonInputActionDomain
- UCommonInputActionDomainTable
- UCommonMappingContextMetadata
- UContextualAnimRolesAsset
- UContextualAnimSceneAsset
- UCurveExpressionsDataAsset
- UDEPRECATED_EOSArtifactSettings
- UEnvQuery
- UGameplayAbilitySet
- UGameplayCueManager
- UGameplayCueSet
- UGameplayTagReponseTable
- UGoogleARCoreAugmentedImageDatabase
- UIconsTracker
- UInputAction
- UInputMappingContext
- ULearningAgentsNeuralNetwork
- ULearningAgentsRecording
- UMassEntityConfigAsset
- UPoseSearchDatabase
- UPoseSearchNormalizationSet
- UPoseSearchSchema
- UPreviewMeshCollection
- UPrimaryDataAsset
- UAnimToTextureDataAsset
- UConversationDatabase
- UGameFeatureData
- UPrimaryAssetLabel
- UXRCreativeStyle
- UXRCreativeToolset
- USkeletalMeshLODSettings
- USmartObjectDefinition
- USourceFilterCollection
- UStateTree
- UTireType
- UUserToolBoxBaseTab
- UViewportInteractionAssetContainer
- UVREditorAssetContainer
- UWaveFunctionCollapseModel
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/DataAsset.h |
Include | #include "Engine/DataAsset.h" |
Syntax
class UDataAsset : public UObject
Remarks
Create a simple asset that stores data related to a particular system in an instance of this class. Assets can be made in the Content Browser using any native class that inherits from this. If you want data inheritance or a complicated hierarchy, Data Only Blueprint Classes should be created instead.
Constructors
Type | Name | Description | |
---|---|---|---|
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UDataAsset
(
const FObjectInitializer& ObjectInitializer |
Overridden from UObject
Type | Name | Description | |
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void | Serialize
(
FStructuredArchiveRecord Record |
Handles reading, writing, and reference collecting using FArchive. |