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Classes that implement the Entity Interface need to provide definitions for enabling and disabling an entity during training.
If using the LearningAgentsGym, this interface should be implemented by any actor that is spawned during training.
| Name | ULearningAgentsEntityInterface |
| Type | class |
| Header File | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsEntityInterface.h |
| Include Path | #include "LearningAgentsEntityInterface.h" |
Syntax
class ULearningAgentsEntityInterface : public ULearningAgentsEntityTrainingInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterface → ULearningAgentsEntityTrainingInterface → ULearningAgentsEntityInterface