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Settings specific to shared memory communicators.
| Name | FLearningAgentsSharedMemoryCommunicatorSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsCommunicator.h |
| Include Path | #include "LearningAgentsCommunicator.h" |
Syntax
USTRUCT (BlueprintType , Category="LearningAgents")
struct FLearningAgentsSharedMemoryCommunicatorSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseExternalTrainingProcess | bool | If true, then we will attach to existing training process and skip spawning one. | LearningAgentsCommunicator.h |
|
| ConfigPath | FDirectoryPath | The absolute path to the config directory. | LearningAgentsCommunicator.h |
|
| ControlsGuid | FGuid | The existing controls memory to attach to. | LearningAgentsCommunicator.h |
|
| Timeout | float | Time in seconds to wait for the training process before timing out. | LearningAgentsCommunicator.h |
|