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API > API/Plugins > API/Plugins/LearningAgents
| |
|
| Name |
ULearningAgentsDepthMapComponent |
| Type |
class |
| Header File |
/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsDepthMapComponent.h |
| Include Path |
#include "LearningAgentsDepthMapComponent.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, ClassGroup=(LearningAgents),
Meta=(BlueprintSpawnableComponent), Config=Engine)
class ULearningAgentsDepthMapComponent : public UActorComponent
Inheritance Hierarchy
Implements Interfaces
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
ULearningAgentsDepthMapComponent()
|
|
LearningAgentsDepthMapComponent.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bDrawDepthFrustum |
bool |
|
LearningAgentsDepthMapComponent.h |
- Config
- BlueprintReadWrite
- EditDefaultsOnly
- Category="LearningAgents"
|
| CollisionChannel |
TEnumAsByte< ECollisionChannel > |
|
LearningAgentsDepthMapComponent.h |
- Config
- BlueprintReadWrite
- EditDefaultsOnly
- Category="LearningAgents"
|
| DepthMapConfig |
FDepthMapConfig |
|
LearningAgentsDepthMapComponent.h |
- Config
- BlueprintReadWrite
- EditDefaultsOnly
- Category="LearningAgents"
|
| DepthRaysBatchSize |
int32 |
If specified as a positive integer, each tick will only update a batch of the depth rays in order to improve performance. |
LearningAgentsDepthMapComponent.h |
- Config
- BlueprintReadWrite
- EditDefaultsOnly
- Category="LearningAgents"
|
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BatchCastingCounter |
int32 |
|
LearningAgentsDepthMapComponent.h |
|
| CollisionObjectQueryParams |
FCollisionObjectQueryParams |
Set as class variable for perf. |
LearningAgentsDepthMapComponent.h |
|
| CollisionQueryParams |
FCollisionQueryParams |
Set as class variable for perf. |
LearningAgentsDepthMapComponent.h |
|
| DepthMapDirections |
TArray< FVector > |
|
LearningAgentsDepthMapComponent.h |
|
| DepthMapFlatArray |
TArray< float > |
|
LearningAgentsDepthMapComponent.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
const TArray< float > & GetDepthMapFlatArray()
|
|
LearningAgentsDepthMapComponent.h |
- BlueprintCallable
- Category="LearningAgents"
|
Protected