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API > API/Plugins > API/Plugins/LandscapePatch > API/Plugins/LandscapePatch/ULandscapeTexturePatch
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTextureRenderTarget2D * GetWeightPatchRenderTarget
(
ULandscapeWeightPatchTextureInfo* WeightPatch |
LandscapeTexturePatch.h | ||
virtual UTextureRenderTarget2D * GetWeightPatchRenderTarget
(
const FName& InWeightmapLayerName, |
LandscapeTexturePatch.h |
|
GetWeightPatchRenderTarget(ULandscapeWeightPatchTextureInfo *)
| Name | GetWeightPatchRenderTarget |
| Type | function |
| Header File | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h |
| Include Path | #include "LandscapeTexturePatch.h" |
| Source | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Private/LandscapeTexturePatch.cpp |
UTextureRenderTarget2D * GetWeightPatchRenderTarget
(
ULandscapeWeightPatchTextureInfo * WeightPatch
)
GetWeightPatchRenderTarget(const FName &, bool)
| Name | GetWeightPatchRenderTarget |
| Type | function |
| Header File | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h |
| Include Path | #include "LandscapeTexturePatch.h" |
| Source | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Private/LandscapeTexturePatch.cpp |
UFUNCTION (BlueprintCallable, Category=LandscapePatch)
virtual UTextureRenderTarget2D * GetWeightPatchRenderTarget
(
const FName & InWeightmapLayerName,
bool bMarkDirty
)
Parameters
| Name | Remarks |
|---|---|
| bMarkDirty | If true, marks the containing package as dirty, since the render target is presumably being written to. Can be set to false if the render target is not being written to. |