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API > API/Plugins > API/Plugins/LandscapePatch > API/Plugins/LandscapePatch/ULandscapeTexturePatch
Syntax
UPROPERTY&40;EditInstanceOnly, Category&61;HeightPatch, Meta&61;&40;DisplayName&61;"Source Mode"&41;&41;
ELandscapeTexturePatchSourceMode DetailPanelHeightSourceMode
Remarks
How the heightmap of the patch is stored. Not settable in the detail panel of the blueprint editor- use SetHeightSourceMode in blueprint actors instead.