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API > API/Plugins > API/Plugins/LandscapePatch > API/Plugins/LandscapePatch/ULandscapePatchComponent
- UActorComponent::OnRegister()
- USceneComponent::OnRegister()
- ULandscapePatchComponent::OnRegister()
References
| Module | LandscapePatch |
| Header | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapePatchComponent.h |
| Include | #include "LandscapePatchComponent.h" |
| Source | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Private/LandscapePatchComponent.cpp |
virtual void OnRegister&40;&41;
Remarks
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.