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API > API/Plugins > API/Plugins/LandscapePatch > API/Plugins/LandscapePatch/ULandscapePatchComponent
- UActorComponent::GetComponentInstanceData()
- USceneComponent::GetComponentInstanceData()
- ULandscapePatchComponent::GetComponentInstanceData()
References
Module | LandscapePatch |
Header | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapePatchComponent.h |
Include | #include "LandscapePatchComponent.h" |
Source | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Private/LandscapePatchComponent.cpp |
virtual TStructOnScope< FActorComponentInstanceData > GetComponentInstanceData&40;&41; const
Remarks
Called before we throw away components during RerunConstructionScripts, to cache any data we wish to persist across that operation