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API > API/Plugins > API/Plugins/LandscapePatch > API/Plugins/LandscapePatch/FLandscapeTexturePatchEncodingSe-
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;Settings&41;
double WorldSpaceEncodingScale
Remarks
The scale that should be aplied to the data stored in the patch relative to the zero in the encoding, in world coordinates. For instance if the encoding is [0,1], and 0.5 correponds to 0, a WorldSpaceEncoding Scale of 100 means that the resulting values will lie in the range [-50, 50] in world space, which would be [-0.5, 0.5] in the landscape local heights if the Z scale is 100.