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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericTexturePipeli-
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Textures",
Meta&61;&40;EditCondition&61;"bImportTextures"&41;&41;
bool bDetectNormalMapTexture
Remarks
If enable, after a new import a test will be run to see if the texture is a normal map. If the texture is a normal map the SRG, CompressionSettings and LODGroup settings will be adjusted.