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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericMeshPipeline
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Skeletal Meshes"&41;
bool bUpdateSkeletonReferencePose
Remarks
Enable this option to update Skeleton (of the mesh)'s reference pose. Mesh's reference pose is always updated.