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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericMeshPipeline
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Static Meshes",
Meta&61;&40;SubCategory&61;"Collision"&41;&41;
bool bImportCollision
Remarks
If checked, custom collision will be imported and if there is no custom collision, a generic collision will be automatically generated. If unchecked there will be no collision created or imported.