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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericMeshPipeline
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Static Meshes", Meta&61;&40;SubCategory&61;"Build"&41;&41;
bool bBuildNanite
Remarks
If enabled this option will allow you to use Nanite rendering at runtime. Can only be used with simple opaque materials.