Navigation
API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericLevelPipeline
- UInterchangePipelineBase::ExecutePostImportPipeline()
- UInterchangeGenericLevelPipeline::ExecutePostImportPipeline()
References
| Module | InterchangePipelines |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericScenesPipeline.h |
| Include | #include "InterchangeGenericScenesPipeline.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Private/InterchangeGenericScenesPipeline.cpp |
virtual void ExecutePostImportPipeline
&40;
const UInterchangeBaseNodeContainer &42; BaseNodeContainer,
const FString & NodeKey,
UObject &42; CreatedAsset,
bool bIsAReimport
&41;
Remarks
This function is called after the unreal asset is completely import and PostEditChange was called. : Some unreal assets have asynchronous build, its possible they are still compiling.