 |
TObjectPtr< UInterchangeGenericAnimationPipeline > |
AnimationPipeline |
|
 |
FString |
AssetName |
If set, and there is only one asset and one source, the imported asset is given this name. |
 |
bool |
bUseSourceNameForAsset |
If enabled, and the Asset Name setting is empty, and there is only one asset and one source, the imported asset is given the same name as the source data. |
 |
TObjectPtr< UInterchangeGenericCommonMeshesProperties > |
CommonMeshesProperties |
|
 |
TObjectPtr< UInterchangeGenericCommonSkeletalMeshesAndAnimationsProperties > |
CommonSkeletalMeshesAndAnimationsProperties |
|
 |
FRotator |
ImportOffsetRotation |
Rotation offset applied to meshes and animations. |
 |
FVector |
ImportOffsetTranslation |
Translation offset applied to meshes and animations. |
 |
float |
ImportOffsetUniformScale |
Uniform scale offset applied to meshes and animations. |
 |
TObjectPtr< UInterchangeGenericMaterialPipeline > |
MaterialPipeline |
|
 |
TObjectPtr< UInterchangeGenericMeshPipeline > |
MeshPipeline |
|
 |
FString |
PipelineDisplayName |
The name of the pipeline that will be display in the import dialog. |
 |
EReimportStrategyFlags |
ReimportStrategy |
Set the reimport strategy. |