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bool |
bAutoDetectMeshType |
If enabled, and some static mesh transforms are animated, the pipeline will convert the static mesh into a rigid skeletal mesh. |
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bool |
bBakeMeshes |
If enabled, meshes are baked with the scene instance hierarchy transform. |
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bool |
bComputeWeightedNormals |
If enabled, normals are computed using the surface area and the corner angle of the triangle as a ratio. |
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bool |
bImportLods |
If enabled, any existing LODs for meshes are imported. |
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bool |
bKeepSectionsSeparate |
If checked, sections with matching materials are kept separate and will not get combined. |
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bool |
bRecomputeNormals |
If enabled, normals in the imported mesh are ignored and recomputed. |
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bool |
bRecomputeTangents |
If enabled, tangents in the imported mesh are ignored and recomputed. |
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bool |
bRemoveDegenerates |
If true, degenerate triangles are removed. |
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bool |
bUseBackwardsCompatibleF16TruncUVs |
If enabled, UVs are converted to 16-bit by a legacy truncation process instead of the default rounding process. |
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bool |
bUseFullPrecisionUVs |
If true, UVs are stored at full floating-point precision. |
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bool |
bUseHighPrecisionTangentBasis |
If true, tangents are stored at 16-bit vs 8-bit precision. |
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bool |
bUseMikkTSpace |
If enabled, tangents are recomputed using MikkTSpace. |
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EInterchangeForceMeshType |
ForceAllMeshAsType |
If set, imports all meshes in the source as either static meshes or skeletal meshes. |
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EInterchangeVertexColorImportOption |
VertexColorImportOption |
Specify how vertex colors should be imported. |
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FColor |
VertexOverrideColor |
Specify an override color for use when the Vertex Color Import Option setting is set to Override. |