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API > API/Plugins > API/Plugins/InterchangeFactoryNodes
| Name | UInterchangeSkeletonFactoryNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSkeletonFactoryNode.h |
| Include Path | #include "InterchangeSkeletonFactoryNode.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class UInterchangeSkeletonFactoryNode : public UInterchangeFactoryBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeFactoryBaseNode → UInterchangeSkeletonFactoryNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClassNameAttributeKey | const UE::Interchange::FAttributeKey | InterchangeSkeletonFactoryNode.h | ||
| Macro_CustomRootJointIDKey | const UE::Interchange::FAttributeKey | Skeleton. | InterchangeSkeletonFactoryNode.h | |
| Macro_CustomSkeletalMeshFactoryNodeUidKey | const UE::Interchange::FAttributeKey | InterchangeSkeletonFactoryNode.h | ||
| Macro_CustomUseTimeZeroForBindPoseKey | const UE::Interchange::FAttributeKey | InterchangeSkeletonFactoryNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetCustomRootJointUid
(
FString& AttributeValue |
Return false if the attribute was not set previously. | InterchangeSkeletonFactoryNode.h |
|
bool GetCustomSkeletalMeshFactoryNodeUid
(
FString& AttributeValue |
InterchangeSkeletonFactoryNode.h |
|
|
bool GetCustomUseTimeZeroForBindPose
(
bool& AttributeValue |
Query whether this skeleton should replace joint transforms with time-zero evaluation instead of bind pose. | InterchangeSkeletonFactoryNode.h |
|
void InitializeSkeletonNode
(
const FString& UniqueID, |
Initialize node data. | InterchangeSkeletonFactoryNode.h |
|
bool SetCustomRootJointUid
(
const FString& AttributeValue |
InterchangeSkeletonFactoryNode.h |
|
|
bool SetCustomSkeletalMeshFactoryNodeUid
(
const FString& AttributeValue |
InterchangeSkeletonFactoryNode.h |
|
|
bool SetCustomUseTimeZeroForBindPose
(
const bool& AttributeValue |
If AttributeValue is true, force this skeleton to use time-zero evaluation instead of its bind pose. | InterchangeSkeletonFactoryNode.h |
|
Overridden from UInterchangeFactoryBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetObjectClass() |
Get the class this node creates. | InterchangeSkeletonFactoryNode.h |
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FGuid GetHash() |
InterchangeSkeletonFactoryNode.h | ||
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeSkeletonFactoryNode.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
InterchangeSkeletonFactoryNode.h |