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API > API/Plugins > API/Plugins/InterchangePipelines
Name
UGLTFPipelineSettings
Type
class
Header File
/Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeglTFPipeline.h
Include Path
#include "InterchangeglTFPipeline.h"
Syntax
UCLASS (MinimalAPI, Config=Interchange,
Meta=(DisplayName="glTF Settings", ToolTip="Interchange settings for glTF conversions."))
class UGLTFPipelineSettings : public UDeveloperSettings
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Inheritance Hierarchy
Constants
Name
Type
Remarks
Include Path
ExpectedMaterialInstanceIdentifiers
const TArray < FString >
InterchangeglTFPipeline.h
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
MaterialParents
TMap < FString , FSoftObjectPath >
InterchangeglTFPipeline.h
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Config
Category="PredefinedglTFMaterialLibrary"
Meta=(DisplayName="Predefined glTF Material Library")
Protected
Name
Type
Remarks
Include Path
Unreal Specifiers
bMaterialParentsEditible
bool
Helper for the Settings Customizer to decide if the ParentMaterials should be editable or not.
InterchangeglTFPipeline.h
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
InterchangeglTFPipeline.h
bool IsMaterialParentsEditible()
InterchangeglTFPipeline.h
void SetMaterialParentsEditible
(
bool bEditible
)
InterchangeglTFPipeline.h
InterchangeglTFPipeline.h