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API > API/Plugins > API/Plugins/InterchangePipelines
References
| Module | InterchangePipelines |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangePipelineMeshesUtilities.h |
| Include | #include "InterchangePipelineMeshesUtilities.h" |
Syntax
USTRUCT (BlueprintType )
struct FInterchangePipelineMeshesUtilitiesContext
Remarks
Represents the context UInterchangePipelineMeshesUtilities will use when the client queries data.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bConvertSkeletalMeshToStaticMesh | If enabled, all skeletal meshes are converted to static meshes. | |
| bool | bConvertStaticMeshToSkeletalMesh | If enabled, all static meshes are converted to skeletal meshes. | |
| bool | bConvertStaticsWithMorphTargetsToSkeletals | If enabled, all static meshes that have morph targets will be imported as skeletal meshes instead. | |
| bool | bIgnoreStaticMeshes | If enabled, all static meshes will be ignored. The mesh utility will not return any static meshes. | |
| bool | bImportMeshesInBoneHierarchy | If enabled, meshes nested in bone hierarchies are imported as meshes instead of being converted to bones. | |
| bool | bQueryGeometryOnlyIfNoInstance | When querying geometry, this flag will not add MeshGeometry if there is a scene node that points to a geometry. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsSkeletalMeshGeometry
(
const FInterchangeMeshGeometry& MeshGeometry |
||
| bool | IsSkeletalMeshInstance
(
const FInterchangeMeshInstance& MeshInstance, |
||
| bool | IsSkeletalMeshInstance
(
const FInterchangeMeshInstance& MeshInstance, |
||
| bool | IsStaticMeshGeometry
(
const FInterchangeMeshGeometry& MeshGeometry |
||
| bool | IsStaticMeshInstance
(
const FInterchangeMeshInstance& MeshInstance, |