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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/FInterchangeLodSceneNodeContaine-
Syntax
UPROPERTY&40;EditAnywhere, Category&61;"Interchange &124; Pipeline &124; MeshesInstance"&41;
TArray< TObjectPtr< const UInterchangeSceneNode > > SceneNodes
Remarks
Each scene node here represent a mesh scene node. Only if we represent a lod group we can have more then 1 mesh scene node for a specific lod index.