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Class to represent an animation on the transform of a camera, light, or scene node.
| Name | UInterchangeTransformAnimationTrackNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeAnimationTrackSetNode.h |
| Include Path | #include "InterchangeAnimationTrackSetNode.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class UInterchangeTransformAnimationTrackNode : public UInterchangeAnimationTrackNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeAnimationTrackBaseNode → UInterchangeAnimationTrackNode → UInterchangeTransformAnimationTrackNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Macro_CustomUsedChannelsKey | const UE::Interchange::FAttributeKey | InterchangeAnimationTrackSetNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetCustomUsedChannels
(
int32& AttributeValue |
Get which channels of this animation should be used. | InterchangeAnimationTrackSetNode.h |
|
bool SetCustomUsedChannels
(
const int32& AttributeValue |
Set which channels of this animation should be used. | InterchangeAnimationTrackSetNode.h |
|
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeAnimationTrackSetNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FStringView StaticAssetTypeName() |
InterchangeAnimationTrackSetNode.h |