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Class to represent an animation on the property of a camera, light, or scene node The list of supported properties is enumerated in EInterchangeAnimatedProperty.
| Name | UInterchangeAnimationTrackNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeAnimationTrackSetNode.h |
| Include Path | #include "InterchangeAnimationTrackSetNode.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class UInterchangeAnimationTrackNode : public UInterchangeAnimationTrackBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeAnimationTrackBaseNode → UInterchangeAnimationTrackNode
Derived Classes
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Macro_CustomActorDependencyKey | const UE::Interchange::FAttributeKey | InterchangeAnimationTrackSetNode.h | ||
| Macro_CustomAnimationPayloadTypeKey | const UE::Interchange::FAttributeKey | InterchangeAnimationTrackSetNode.h | ||
| Macro_CustomAnimationPayloadUidKey | const UE::Interchange::FAttributeKey | InterchangeAnimationTrackSetNode.h | ||
| Macro_CustomFrameCountKey | const UE::Interchange::FAttributeKey | InterchangeAnimationTrackSetNode.h | ||
| Macro_CustomPropertyTrackKey | const UE::Interchange::FAttributeKey | InterchangeAnimationTrackSetNode.h | ||
| Macro_CustomTargetedPropertyKey | const UE::Interchange::FAttributeKey | InterchangeAnimationTrackSetNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetCustomActorDependencyUid
(
FString& DependencyUid |
Get the actor dependency to this object. | InterchangeAnimationTrackSetNode.h |
|
bool GetCustomAnimationPayloadKey
(
FInterchangeAnimationPayLoadKey& AnimationPayLoadKey |
Get the payload key needed to retrieve the animation for this track. | InterchangeAnimationTrackSetNode.h |
|
bool GetCustomFrameCount
(
int32& AttributeValue |
Get the number of frames for the animation of this track. | InterchangeAnimationTrackSetNode.h |
|
bool GetCustomPropertyTrack
(
FName& PropertyTrack |
InterchangeAnimationTrackSetNode.h | ||
bool GetCustomPropertyTrack
(
EInterchangePropertyTracks& PropertyTrack |
Get the property animated by this track. | InterchangeAnimationTrackSetNode.h |
|
bool SetCustomActorDependencyUid
(
const FString& DependencyUid |
Set the actor dependency to this object. | InterchangeAnimationTrackSetNode.h |
|
bool SetCustomAnimationPayloadKey
(
const FString& InUniqueId, |
Set the payload key needed to retrieve the animation for this track. | InterchangeAnimationTrackSetNode.h |
|
bool SetCustomFrameCount
(
const int32& AttributeValue |
Set the number of frames for the animation of this track. | InterchangeAnimationTrackSetNode.h |
|
bool SetCustomPropertyTrack
(
const FName& PropertyTrack |
InterchangeAnimationTrackSetNode.h | ||
bool SetCustomPropertyTrack
(
EInterchangePropertyTracks PropertyTrack |
Set the property animated by this track. | InterchangeAnimationTrackSetNode.h |
|
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeAnimationTrackSetNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FStringView StaticAssetTypeName() |
InterchangeAnimationTrackSetNode.h |