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API > API/Plugins > API/Plugins/InterchangeNodes > API/Plugins/InterchangeNodes/UInterchangeShaderGraphNode
References
| Module | InterchangeNodes |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeShaderGraphNode.h |
| Include | #include "InterchangeShaderGraphNode.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Private/InterchangeShaderGraphNode.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Interchange &124; Node &124; Material"&41;
bool SetCustomOpacityMaskClipValue
&40;
const float & AttributeValue,
bool bAddApplyDelegate
&41;
Remarks
Shader is transparent or opaque if it's alpha is lower or higher than the clip value.