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API > API/Plugins > API/Plugins/InterchangeNodes
| Name | UInterchangeSceneComponentNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeSceneComponentNodes.h |
| Include Path | #include "InterchangeSceneComponentNodes.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeSceneComponentNode : public UInterchangeBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeSceneComponentNode
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInterchangeSceneComponentNode() |
InterchangeSceneComponentNodes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CacheParentSceneNode | TOptional< const UInterchangeSceneNode * > | InterchangeSceneComponentNodes.h | ||
| CacheSceneNodeTransform | TOptional< FTransform > | Mutable caches for global transforms | InterchangeSceneComponentNodes.h | |
| ComponentUids | UE::Interchange::TArrayAttributeHelper< FString > | Children Component Uids. | InterchangeSceneComponentNodes.h | |
| Macro_CustomComponentVisibilityKey | const UE::Interchange::FAttributeKey | Component's Visibility. | InterchangeSceneComponentNodes.h | |
| Macro_CustomLocalTransformKey | const UE::Interchange::FAttributeKey | Component's Local Transform. | InterchangeSceneComponentNodes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddComponentUid
(
const FString& ComponentUid |
InterchangeSceneComponentNodes.h |
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| InterchangeSceneComponentNodes.h |
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bool GetCustomComponentVisibility
(
bool& AttributeValue |
InterchangeSceneComponentNodes.h |
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bool GetCustomLocalTransform
(
FTransform& AttributeValue |
InterchangeSceneComponentNodes.h |
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const UInterchangeSceneNode * GetParentSceneNodeAndTransform
(
const UInterchangeBaseNodeContainer* BaseNodeContainer, |
Get's the SceneNode that the SceneComponentNode belongs to, also calculates the GlobalTransform within the SceneNode space. | InterchangeSceneComponentNodes.h |
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bool SetCustomComponentVisibility
(
const bool& AttributeValue |
InterchangeSceneComponentNodes.h |
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bool SetCustomLocalTransform
(
const FTransform& AttributeValue |
InterchangeSceneComponentNodes.h |
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Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeSceneComponentNodes.h |