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API > API/Plugins > API/Plugins/InterchangeNodes
| Name | UInterchangeInstancedStaticMeshComponentNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeSceneComponentNodes.h |
| Include Path | #include "InterchangeSceneComponentNodes.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeInstancedStaticMeshComponentNode : public UInterchangeSceneComponentNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeSceneComponentNode → UInterchangeInstancedStaticMeshComponentNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInterchangeInstancedStaticMeshComponentNode() |
InterchangeSceneComponentNodes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceTransforms | UE::Interchange::TArrayAttributeHelper< FTransform > | Instanced StaticMesh Component's Instances. | InterchangeSceneComponentNodes.h | |
| Macro_CustomAssetInstanceUidKey | const UE::Interchange::FAttributeKey | To track/connect StaticMesh. | InterchangeSceneComponentNodes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddInstanceTransform
(
const FTransform& InstanceTransform |
InterchangeSceneComponentNodes.h |
|
|
void AddInstanceTransforms
(
const TArray< FTransform >& InInstanceTransforms |
InterchangeSceneComponentNodes.h |
|
|
bool GetCustomInstancedAssetUid
(
FString& AttributeValue |
Get which asset, if any, a scene node is instantiating. | InterchangeSceneComponentNodes.h |
|
void GetInstanceTransforms
(
TArray< FTransform >& OutInstanceTransforms |
InterchangeSceneComponentNodes.h |
|
|
bool SetCustomInstancedAssetUid
(
const FString& AttributeValue |
Add an asset for this scene node to instantiate. | InterchangeSceneComponentNodes.h |
|
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeSceneComponentNodes.h |