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API > API/Plugins > API/Plugins/InterchangeNodes
| Name | UInterchangeLightNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeLightNode.h |
| Include Path | #include "InterchangeLightNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeLightNode : public UInterchangeBaseLightNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeBaseLightNode → UInterchangeLightNode
Derived Classes
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Macro_CustomAttenuationRadiusKey | const UE::Interchange::FAttributeKey | InterchangeLightNode.h | ||
| Macro_CustomIESBrightnessScaleKey | const UE::Interchange::FAttributeKey | InterchangeLightNode.h | ||
| Macro_CustomIESTextureKey | const UE::Interchange::FAttributeKey | InterchangeLightNode.h | ||
| Macro_CustomIntensityUnitsKey | const UE::Interchange::FAttributeKey | InterchangeLightNode.h | ||
| Macro_CustomRotationKey | const UE::Interchange::FAttributeKey | InterchangeLightNode.h | ||
| Macro_CustomUseIESBrightnessKey | const UE::Interchange::FAttributeKey | InterchangeLightNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetCustomAttenuationRadius
(
float& AttributeValue |
InterchangeLightNode.h |
|
|
bool GetCustomIESBrightnessScale
(
float& AttributeValue |
InterchangeLightNode.h |
|
|
bool GetCustomIESTexture
(
FString& AttributeValue |
InterchangeLightNode.h |
|
|
bool GetCustomIntensityUnits
(
EInterchangeLightUnits& AttributeValue |
InterchangeLightNode.h |
|
|
bool GetCustomRotation
(
FRotator& AttributeValue |
InterchangeLightNode.h |
|
|
bool GetCustomUseIESBrightness
(
bool& AttributeValue |
InterchangeLightNode.h |
|
|
bool SetCustomAttenuationRadius
(
float AttributeValue |
InterchangeLightNode.h |
|
|
bool SetCustomIESBrightnessScale
(
const float& AttributeValue, |
InterchangeLightNode.h |
|
|
bool SetCustomIESTexture
(
const FString& AttributeValue |
InterchangeLightNode.h |
|
|
bool SetCustomIntensityUnits
(
const EInterchangeLightUnits& AttributeValue |
InterchangeLightNode.h |
|
|
bool SetCustomRotation
(
const FRotator& AttributeValue, |
InterchangeLightNode.h |
|
|
bool SetCustomUseIESBrightness
(
const bool& AttributeValue, |
InterchangeLightNode.h |
|
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeLightNode.h |