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API > API/Plugins > API/Plugins/InterchangeImport
| Name | UInterchangeTextureFactory |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Texture/InterchangeTextureFactory.h |
| Include Path | #include "Texture/InterchangeTextureFactory.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeTextureFactory : public UInterchangeFactoryBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeFactoryBase → UInterchangeTextureFactory
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AlternateTexturePath | TOptional< FString > | Texture/InterchangeTextureFactory.h | ||
| bSkipImport | bool | If we import without a pure texture translator, we should not override an existing texture and we must skip the import. See the implementation of BeginImportAssetObject_GameThread function. | Texture/InterchangeTextureFactory.h | |
| ProcessedPayload | UE::Interchange::Private::InterchangeTextureFactory::FProcessedPayload | Texture/InterchangeTextureFactory.h | ||
| SourceFiles | TArray< FAssetImportInfo::FSourceFile > | The data for the source files will be stored here during the import. | Texture/InterchangeTextureFactory.h |
Functions
Public
Overridden from UInterchangeFactoryBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BackupSourceData
(
const UObject* Object |
Texture/InterchangeTextureFactory.h | ||
virtual FImportAssetResult BeginImportAsset_GameThread
(
const FImportAssetObjectParams& Arguments |
Texture/InterchangeTextureFactory.h | ||
virtual void ClearBackupSourceData
(
const UObject* Object |
Texture/InterchangeTextureFactory.h | ||
virtual FImportAssetResult EndImportAsset_GameThread
(
const FImportAssetObjectParams& Arguments |
Texture/InterchangeTextureFactory.h | ||
virtual EInterchangeFactoryAssetType GetFactoryAssetType() |
Texture/InterchangeTextureFactory.h | ||
virtual UClass * GetFactoryClass() |
Texture/InterchangeTextureFactory.h | ||
| Texture/InterchangeTextureFactory.h | |||
virtual FImportAssetResult ImportAsset_Async
(
const FImportAssetObjectParams& Arguments |
Texture/InterchangeTextureFactory.h | ||
virtual void ReinstateSourceData
(
const UObject* Object |
Texture/InterchangeTextureFactory.h | ||
| Texture/InterchangeTextureFactory.h | |||
virtual void SetupObject_GameThread
(
const FSetupObjectParams& Arguments |
Texture/InterchangeTextureFactory.h |