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API > API/Plugins > API/Plugins/InterchangeImport
| Name | UInterchangeSparseVolumeTextureFactory |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Volume/InterchangeSparseVolumeTextureFactory.h |
| Include Path | #include "Volume/InterchangeSparseVolumeTextureFactory.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeSparseVolumeTextureFactory : public UInterchangeFactoryBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeFactoryBase → UInterchangeSparseVolumeTextureFactory
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSkipImport | bool | We turn this to true when we run into an existing asset that we shouldn't overwrite/modify (e.g. when reimporting some other asset type, like reimporting a material and finding an existing SVT that it wants to use) | Volume/InterchangeSparseVolumeTextureFactory.h | |
| ProcessedPayloads | TArray< FVolumePayload > | Where we retain the processed payloads between the different factory interface function calls. | Volume/InterchangeSparseVolumeTextureFactory.h | |
| SourceFiles | TArray< FAssetImportInfo::FSourceFile > | The data for the source files will be collecetd here during the import during an async task, and later be added to AssetImportData | Volume/InterchangeSparseVolumeTextureFactory.h |
Functions
Public
Overridden from UInterchangeFactoryBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BackupSourceData
(
const UObject* Object |
Volume/InterchangeSparseVolumeTextureFactory.h | ||
virtual FImportAssetResult BeginImportAsset_GameThread
(
const FImportAssetObjectParams& Arguments |
Volume/InterchangeSparseVolumeTextureFactory.h | ||
virtual void ClearBackupSourceData
(
const UObject* Object |
Volume/InterchangeSparseVolumeTextureFactory.h | ||
virtual FImportAssetResult EndImportAsset_GameThread
(
const FImportAssetObjectParams& Arguments |
Volume/InterchangeSparseVolumeTextureFactory.h | ||
virtual EInterchangeFactoryAssetType GetFactoryAssetType() |
Volume/InterchangeSparseVolumeTextureFactory.h | ||
virtual UClass * GetFactoryClass() |
Volume/InterchangeSparseVolumeTextureFactory.h | ||
| Volume/InterchangeSparseVolumeTextureFactory.h | |||
virtual FImportAssetResult ImportAsset_Async
(
const FImportAssetObjectParams& Arguments |
Volume/InterchangeSparseVolumeTextureFactory.h | ||
virtual void ReinstateSourceData
(
const UObject* Object |
Volume/InterchangeSparseVolumeTextureFactory.h | ||
virtual bool SetSourceFilename
(
const UObject* Object, |
Volume/InterchangeSparseVolumeTextureFactory.h | ||
virtual void SetupObject_GameThread
(
const FSetupObjectParams& Arguments |
Volume/InterchangeSparseVolumeTextureFactory.h |