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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAssetImportInfo
| Name | FSourceFile |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h |
| Include Path | #include "EditorFramework/AssetImportData.h" |
Syntax
struct FSourceFile
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSourceFile () |
EditorFramework/AssetImportData.h | ||
FSourceFile
(
FString InRelativeFilename, |
EditorFramework/AssetImportData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DisplayLabelName | FString | The Label use to display this source file in the property editor. | EditorFramework/AssetImportData.h | |
| FileHash | FMD5Hash | The MD5 hash of the file when it was imported. Invalid when unknown. | EditorFramework/AssetImportData.h | |
| RelativeFilename | FString | The path to the file that this asset was imported from. | EditorFramework/AssetImportData.h | |
| Timestamp | FDateTime | The timestamp of the file when it was imported (as UTC). 0 when unknown. | EditorFramework/AssetImportData.h |