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API > API/Plugins > API/Plugins/InterchangeImport
| Name | UInterchangeSkyLightActorFactory |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Scene/InterchangeSkyLightActorFactory.h |
| Include Path | #include "Scene/InterchangeSkyLightActorFactory.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeSkyLightActorFactory : public UInterchangeActorFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeFactoryBase → UInterchangeActorFactory → UInterchangeSkyLightActorFactory
Functions
Public
Overridden from UInterchangeFactoryBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetFactoryClass() |
Scene/InterchangeSkyLightActorFactory.h | ||
virtual void SetupObject_GameThread
(
const FSetupObjectParams& Arguments |
Scene/InterchangeSkyLightActorFactory.h |
Protected
Overridden from UInterchangeActorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * ProcessActor
(
AActor& SpawnedActor, |
Method called in UInterchangeActorFactory::ImportSceneObject_GameThread to allow child class to complete the creation of the actor. | Scene/InterchangeSkyLightActorFactory.h |