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API > API/Plugins > API/Plugins/InterchangeFactoryNodes
| Name | UInterchangeActorFactoryNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeActorFactoryNode.h |
| Include Path | #include "InterchangeActorFactoryNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeActorFactoryNode : public UInterchangeFactoryBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeFactoryBaseNode → UInterchangeActorFactoryNode
Derived Classes
UInterchangeActorFactoryNode derived class hierarchy
- UInterchangeBaseLightFactoryNode
- UInterchangeDatasmithAreaLightFactoryNode
- UInterchangeDecalActorFactoryNode
- UInterchangeHeterogeneousVolumeActorFactoryNode
- UInterchangeLevelInstanceActorFactoryNode
- UInterchangeMeshActorFactoryNode
- UInterchangePhysicalCameraFactoryNode
- UInterchangeStandardCameraFactoryNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInterchangeActorFactoryNode() |
InterchangeActorFactoryNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentUids | UE::Interchange::TArrayAttributeHelper< FString > | A scene node can represent many special types. | InterchangeActorFactoryNode.h | |
| LayerNames | UE::Interchange::TArrayAttributeHelper< FString > | A scene node can be part of multiple Layers. | InterchangeActorFactoryNode.h | |
| Macro_CustomActorClassNameKey | const UE::Interchange::FAttributeKey | InterchangeActorFactoryNode.h | ||
| Macro_CustomActorVisibilityKey | const UE::Interchange::FAttributeKey | InterchangeActorFactoryNode.h | ||
| Macro_CustomComponentVisibilityKey | const UE::Interchange::FAttributeKey | InterchangeActorFactoryNode.h | ||
| Macro_CustomGlobalTransformKey | const UE::Interchange::FAttributeKey | InterchangeActorFactoryNode.h | ||
| Macro_CustomLocalTransformKey | const UE::Interchange::FAttributeKey | InterchangeActorFactoryNode.h | ||
| Macro_CustomMobilityKey | const UE::Interchange::FAttributeKey | InterchangeActorFactoryNode.h | ||
| Tags | UE::Interchange::TArrayAttributeHelper< FString > | InterchangeActorFactoryNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddComponentUid
(
const FString& ComponentUid |
InterchangeActorFactoryNode.h |
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bool AddLayerName
(
const FString& InLayerName |
Add LayerName that this Actor is supposed to be part of. | InterchangeActorFactoryNode.h | |
| Add LayerNames that this Actor is supposed to be part of. | InterchangeActorFactoryNode.h | ||
bool AddTag
(
const FString& Tag |
Add Tag that this Actor is supposed to have. | InterchangeActorFactoryNode.h | |
| Add Tags that this Actor is supposed to have. | InterchangeActorFactoryNode.h | ||
| InterchangeActorFactoryNode.h |
|
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bool GetCustomActorClassName
(
FString& AttributeValue |
InterchangeActorFactoryNode.h |
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bool GetCustomActorVisibility
(
bool& AttributeValue |
InterchangeActorFactoryNode.h |
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bool GetCustomComponentVisibility
(
bool& AttributeValue |
InterchangeActorFactoryNode.h |
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bool GetCustomGlobalTransform
(
FTransform& AttributeValue |
InterchangeActorFactoryNode.h |
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bool GetCustomLocalTransform
(
FTransform& AttributeValue |
InterchangeActorFactoryNode.h |
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bool GetCustomMobility
(
uint8& AttributeValue |
InterchangeActorFactoryNode.h |
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|
| Gets the LayerNames that this Actor is supposed to be part of. | InterchangeActorFactoryNode.h | ||
| Gets the Tags that this Actor is supposed to have. | InterchangeActorFactoryNode.h | ||
bool RemoveLayerName
(
const FString& InLayerName |
Remove LayerName that this Actor is supposed to be part of. | InterchangeActorFactoryNode.h | |
bool RemoveTag
(
const FString& Tag |
Remove Tag that this Actor is supposed to have. | InterchangeActorFactoryNode.h | |
bool SetCustomActorClassName
(
const FString& AttributeValue |
InterchangeActorFactoryNode.h |
|
|
bool SetCustomActorVisibility
(
bool AttributeValue, |
InterchangeActorFactoryNode.h |
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bool SetCustomComponentVisibility
(
bool AttributeValue, |
InterchangeActorFactoryNode.h |
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bool SetCustomGlobalTransform
(
const FTransform& AttributeValue, |
InterchangeActorFactoryNode.h |
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bool SetCustomLocalTransform
(
const FTransform& AttributeValue, |
InterchangeActorFactoryNode.h |
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bool SetCustomMobility
(
const uint8& AttributeValue, |
InterchangeActorFactoryNode.h |
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Overridden from UInterchangeFactoryBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CopyWithObject
(
const UInterchangeFactoryBaseNode* SourceNode, |
InterchangeActorFactoryNode.h | ||
virtual UClass * GetObjectClass() |
InterchangeActorFactoryNode.h | ||
virtual void OnRestoreAllCustomAttributeDelegates() |
InterchangeActorFactoryNode.h |