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API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/Texture > API/Plugins/InterchangeImport/Texture/IInterchangeText- > API/Plugins/InterchangeImport/Texture/IInterchangeText-/GetLightProfileP-
- IInterchangeTextureLightProfilePayloadInterface::GetLightProfilePayloadData()
- UInterchangeIESTranslator::GetLightProfilePayloadData()
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Texture/InterchangeTextureLightProfilePayloadInterface.h |
| Include | #include "Texture/InterchangeTextureLightProfilePayloadInterface.h" |
virtual TOptional< UE::Interchange::FImportLightProfile > GetLightProfilePayloadData
&40;
const FString & PayloadKey,
TOptional< FString > & AlternateTexturePath
&41; const
Remarks
Once the translation is done, the import process need a way to retrieve payload data. This payload will be use by the factories to create the asset. a PayloadData containing the import light profile data. The TOptional will not be set if there is an error.
Parameters
| Name | Description |
|---|---|
| PayloadKey | The key to retrieve the a particular payload contain into the specified source data. |
| AlternateTexturePath | When applicable, set to the path of the file actually loaded to create the FImportImage. |