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API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/Scene > API/Plugins/InterchangeImport/Scene/UInterchangeSceneVariantSetsFact-
- UInterchangeFactoryBase::SetupObject_GameThread()
- UInterchangeSceneVariantSetsFactory::SetupObject_GameThread()
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Scene/InterchangeSceneVariantSetsFactory.h |
| Include | #include "Scene/InterchangeSceneVariantSetsFactory.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Import/Private/Scene/InterchangeSceneVariantSetsFactory.cpp |
virtual void SetupObject_GameThread
(
const FSetupObjectParams & Arguments
)
Remarks
Do any UObject setup required before the build (before PostEditChange) and after all dependency UObjects have been imported.
- This function is called when starting the pre-completion task (before PostEditChange is called for the asset).