Navigation
API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/Scene
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInterchangeFactoryBase
- UInterchangeSceneImportAssetFactory
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Scene/InterchangeSceneImportAssetFactory.h |
| Include | #include "Scene/InterchangeSceneImportAssetFactory.h" |
Syntax
UCLASS (BlueprintType, Experimental)
class UInterchangeSceneImportAssetFactory : public UInterchangeFactoryBase
Overridden from UInterchangeFactoryBase
| Type | Name | Description | |
|---|---|---|---|
| FImportAssetResult | BeginImportAsset_GameThread
(
const FImportAssetObjectParams& Arguments |
Override this function to import/reimport source data and configure the properties synchronously. | |
| void | FinalizeObject_GameThread
(
const FSetupObjectParams& Arguments |
Do any final UObject setup after the build (after PostEditChange). | |
| UClass * | Return the UClass this factory can create. | ||
| bool | GetSourceFilenames
(
const UObject* Object, |
Fills the OutSourceFilenames array with the list of source files contained in the asset source data. | |
| bool | SetSourceFilename
(
const UObject* Object, |
Sets the object's source at the specified index to the given SourceFileName. | |
| void | SetupObject_GameThread
(
const FSetupObjectParams& Arguments |
Do any UObject setup required before the build (before PostEditChange) and after all dependency UObjects have been imported. |