Navigation
API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/Mesh
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInterchangeFactoryBase
- UInterchangeStaticMeshFactory
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Mesh/InterchangeStaticMeshFactory.h |
| Include | #include "Mesh/InterchangeStaticMeshFactory.h" |
Syntax
UCLASS&40;BlueprintType, Experimental&41;
class UInterchangeStaticMeshFactory : public UInterchangeFactoryBase
Overridden from UInterchangeFactoryBase
| Type | Name | Description | |
|---|---|---|---|
| FImportAssetResult | BeginImportAsset_GameThread
(
const FImportAssetObjectParams& Arguments |
Override it to import/re-import source data and configure the properties synchronously. | |
| FImportAssetResult | EndImportAsset_GameThread
(
const FImportAssetObjectParams& Arguments |
Override it to end import/re-import on the game thread. | |
| EInterchangeFactoryAssetType | Return the asset type this factory can create. | ||
| UClass * | Return the UClass this factory can create. | ||
| bool | GetSourceFilenames
(
const UObject* Object, |
Fills the OutSourceFilenames array with the list of source files contained in the asset source data. | |
| FImportAssetResult | ImportAsset_Async
(
const FImportAssetObjectParams& Arguments |
Override it to import/re-import the UObject source data and configure the properties asynchronously. | |
| bool | SetSourceFilename
(
const UObject* Object, |
Sets the object's source at the specified index to the given SourceFileName | |
| void | SetupObject_GameThread
(
const FSetupObjectParams& Arguments |
Do any UObject setup required before the build (before PostEditChange) and after all dependency UObject have been imported. |