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API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/Mesh > API/Plugins/InterchangeImport/Mesh/UInterchangeStaticMeshFactory
- UInterchangeFactoryBase::SetupObject_GameThread()
- UInterchangeStaticMeshFactory::SetupObject_GameThread()
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Mesh/InterchangeStaticMeshFactory.h |
| Include | #include "Mesh/InterchangeStaticMeshFactory.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Import/Private/Mesh/InterchangeStaticMeshFactory.cpp |
virtual void SetupObject_GameThread
&40;
const FSetupObjectParams & Arguments
&41;
Remarks
Do any UObject setup required before the build (before PostEditChange) and after all dependency UObject have been imported.
- This function is called when starting the pre completion task (before PostEditChange is called for the asset).