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API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/Mesh > API/Plugins/InterchangeImport/Mesh/UInterchangeOBJTranslator
- IInterchangeTexturePayloadInterface::GetTexturePayloadData()
- UInterchangeOBJTranslator::GetTexturePayloadData()
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Mesh/InterchangeOBJTranslator.h |
| Include | #include "Mesh/InterchangeOBJTranslator.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Import/Private/Mesh/InterchangeOBJTranslator.cpp |
virtual TOptional< UE::Interchange::FImportImage > GetTexturePayloadData
&40;
const FString & PayloadKey,
TOptional< FString > & AlternateTexturePath
&41; const
Remarks
Once the translation is done, the import process need a way to retrieve payload data. This payload will be use by the factories to create the asset. a PayloadData containing the imported data. The TOptional will not be set if there is an error.
Parameters
| Name | Description |
|---|---|
| InSourceData | The source data containing the data to translate |
| PayloadKey | The key to retrieve the a particular payload contain into the specified source data. |