Navigation
API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/IInterchangeMeshPayloadInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TOptional< UE::Interchange::FMeshPayloadData > GetMeshPayloadData
(
const FInterchangeMeshPayLoadKey& PayLoadKey, |
Mesh/InterchangeMeshPayloadInterface.h | ||
TOptional< UE::Interchange::FMeshPayloadData > GetMeshPayloadData
(
const FInterchangeMeshPayLoadKey& PayLoadKey, |
Once the translation is done, the import process need a way to retrieve payload data. | Mesh/InterchangeMeshPayloadInterface.h |
GetMeshPayloadData(const FInterchangeMeshPayLoadKey &, const FTransform &)
| Name | GetMeshPayloadData |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Mesh/InterchangeMeshPayloadInterface.h |
| Include Path | #include "Mesh/InterchangeMeshPayloadInterface.h" |
virtual TOptional < UE::Interchange::FMeshPayloadData > GetMeshPayloadData
(
const FInterchangeMeshPayLoadKey & PayLoadKey,
const FTransform & MeshGlobalTransform
) const
GetMeshPayloadData(const FInterchangeMeshPayLoadKey &, const UE::Interchange::FAttributeStorage &)
Description
Once the translation is done, the import process need a way to retrieve payload data. This payload will be use by the factories to create the asset.
| Name | GetMeshPayloadData |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Mesh/InterchangeMeshPayloadInterface.h |
| Include Path | #include "Mesh/InterchangeMeshPayloadInterface.h" |
TOptional < UE::Interchange::FMeshPayloadData > GetMeshPayloadData
(
const FInterchangeMeshPayLoadKey & PayLoadKey,
const UE::Interchange::FAttributeStorage & PayloadAttributes
) const
a PayloadData containing the the data ask with the key.
Parameters
| Name | Remarks |
|---|---|
| PayloadKey | The key to retrieve a particular payload contained into the specified source data. |
| PayloadAttributes | Attributes passed by pipelines to the Translators |