Navigation
API > API/Plugins > API/Plugins/InterchangeFactoryNodes
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInterchangeBaseNode
- UInterchangeFactoryBaseNode
- UInterchangeActorFactoryNode
- UInterchangeMeshActorFactoryNode
References
| Module | InterchangeFactoryNodes |
| Header | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeMeshActorFactoryNode.h |
| Include | #include "InterchangeMeshActorFactoryNode.h" |
Syntax
UCLASS (BlueprintType)
class UInterchangeMeshActorFactoryNode : public UInterchangeActorFactoryNode
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | GetCustomAnimationAssetUidToPlay
(
FString& AttributeValue |
Get the animation asset set for this scene node to play. | |
| bool | GetCustomGeometricTransform
(
FTransform& AttributeValue |
Get the geometric offset. Any mesh attached to this scene node will be offset using this transform. | |
| bool | GetCustomKeepSectionsSeparate
(
bool& AttributeValue |
||
| void | GetSlotMaterialDependencies
(
TMap< FString, FString >& OutMaterialDependencies |
Retrieve the correspondence table between slot names and assigned materials for this object. | |
| bool | GetSlotMaterialDependencyUid
(
const FString& SlotName, |
Retrieve the Material dependency for the specified slot of this object. | |
| bool | RemoveSlotMaterialDependencyUid
(
const FString& SlotName |
Remove the Material dependency associated with the specified slot name from this object. | |
| bool | SetCustomAnimationAssetUidToPlay
(
const FString& AttributeValue |
Set the animation asset for this scene node to play. | |
| bool | SetCustomGeometricTransform
(
const FTransform& AttributeValue |
Set the geometric offset. Any mesh attached to this scene node will be offset using this transform. | |
| bool | SetSlotMaterialDependencyUid
(
const FString& SlotName, |
Add a Material dependency to the specified slot of this object. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | Override Serialize() to restore SlotMaterialDependencies on load. |