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API > API/Plugins > API/Plugins/InterchangeFactoryNodes
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInterchangeBaseNode
- UInterchangeFactoryBaseNode
- UInterchangeActorFactoryNode
- UInterchangeBaseLightFactoryNode
- UInterchangeDirectionalLightFactoryNode
- UInterchangeLightFactoryNode
- UInterchangePointLightFactoryNode
- UInterchangeSpotLightFactoryNode
- UInterchangeRectLightFactoryNode
- UInterchangeDatasmithAreaLightFactoryNode
- UInterchangeDecalActorFactoryNode
- UInterchangeLevelInstanceActorFactoryNode
- UInterchangeMeshActorFactoryNode
- UInterchangePhysicalCameraFactoryNode
- UInterchangeStandardCameraFactoryNode
References
| Module | InterchangeFactoryNodes |
| Header | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeActorFactoryNode.h |
| Include | #include "InterchangeActorFactoryNode.h" |
Syntax
UCLASS (BlueprintType)
class UInterchangeActorFactoryNode : public UInterchangeFactoryBaseNode
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | AddLayerName
(
const FString& InLayerName |
Add LayerName that this Actor is supposed to be part of. | |
| bool | AddLayerNames
(
const TArray< FString >& InLayerNames |
Add LayerNames that this Actor is supposed to be part of. | |
| bool | Add Tag that this Actor is supposed to have. | ||
| bool | Add Tags that this Actor is supposed to have. | ||
| bool | GetCustomActorClassName
(
FString& AttributeValue |
||
| bool | GetCustomGlobalTransform
(
FTransform& AttributeValue |
||
| bool | GetCustomLocalTransform
(
FTransform& AttributeValue |
||
| bool | GetCustomMobility
(
uint8& AttributeValue |
||
| void | GetLayerNames
(
TArray< FString >& OutLayerNames |
Gets the LayerNames that this Actor is supposed to be part of. | |
| void | Gets the Tags that this Actor is supposed to have. | ||
| bool | RemoveLayerName
(
const FString& InLayerName |
Remove LayerName that this Actor is supposed to be part of. | |
| bool | Remove Tag that this Actor is supposed to have. | ||
| bool | SetCustomActorClassName
(
const FString& AttributeValue |
||
| bool | SetCustomGlobalTransform
(
const FTransform& AttributeValue, |
||
| bool | SetCustomLocalTransform
(
const FTransform& AttributeValue, |
||
| bool | SetCustomMobility
(
const uint8& AttributeValue, |
Overridden from UInterchangeFactoryBaseNode
| Type | Name | Description | |
|---|---|---|---|
| void | CopyWithObject
(
const UInterchangeFactoryBaseNode* SourceNode, |
Copies all the attributes from SourceNode to this node. | |
| UClass * | Return the UClass of the object we represent, so we can find the factory/writer. |