Navigation
API > API/Plugins > API/Plugins/InterchangeFactoryNodes
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInterchangeBaseNode
- UInterchangeFactoryBaseNode
- UInterchangeLevelFactoryNode
References
| Module | InterchangeFactoryNodes |
| Header | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeLevelFactoryNode.h |
| Include | #include "InterchangeLevelFactoryNode.h" |
Syntax
UCLASS (BlueprintType)
class UInterchangeLevelFactoryNode : public UInterchangeFactoryBaseNode
Constructors
No constructors are accessible with public or protected access.
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | AddCustomActorFactoryNodeUid
(
const FString& ActorFactoryNodeUid |
Add one actor factory node unique id to this object. | |
| void | GetCustomActorFactoryNodeUid
(
const int32 Index, |
This function allow to retrieve one actor factory node unique id for this object. | |
| int32 | This function allow to retrieve the number of track dependencies for this object. | ||
| void | GetCustomActorFactoryNodeUids
(
TArray< FString >& OutActorFactoryNodeUids |
This function allow to retrieve all actor factory node unique id for this object. | |
| bool | GetCustomCreateWorldPartitionLevel
(
bool& AttributeValue |
If true, created world partition level. | |
| bool | GetCustomSceneImportAssetFactoryNodeUid
(
FString& AttributeValue |
Get the actor factory node unique id that hold the re-import data. | |
| bool | GetCustomShouldCreateLevel
(
bool& AttributeValue |
Get actors bounding box. | |
| bool | RemoveCustomActorFactoryNodeUid
(
const FString& ActorFactoryNodeUid |
Remove one actor factory node unique id from this object. | |
| bool | SetCustomCreateWorldPartitionLevel
(
const bool& AttributeValue |
If true, created world partition level. | |
| bool | SetCustomSceneImportAssetFactoryNodeUid
(
const FString& AttributeValue |
Set the actor factory node unique id that hold the re-import data. | |
| bool | SetCustomShouldCreateLevel
(
const bool& AttributeValue |
Set actors bounding box. | |
| FStringView |
Overridden from UInterchangeFactoryBaseNode
| Type | Name | Description | |
|---|---|---|---|
| UClass * | Get the class this node want to create |
Overridden from UInterchangeBaseNode
| Type | Name | Description | |
|---|---|---|---|
| FString | GetTypeName () |
Return the node type name of the class, we use this when reporting errors |