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API > API/Plugins > API/Plugins/InterchangeFactoryNodes
| Name | UInterchangeInstancedStaticMeshComponentFactoryNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSceneComponentFactoryNodes.h |
| Include Path | #include "InterchangeSceneComponentFactoryNodes.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeInstancedStaticMeshComponentFactoryNode : public UInterchangeSceneComponentFactoryNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeFactoryBaseNode → UInterchangeSceneComponentFactoryNode → UInterchangeInstancedStaticMeshComponentFactoryNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInterchangeInstancedStaticMeshComponentFactoryNode() |
InterchangeSceneComponentFactoryNodes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceTransforms | UE::Interchange::TArrayAttributeHelper< FTransform > | Instanced StaticMesh Component's Instances. | InterchangeSceneComponentFactoryNodes.h | |
| Macro_CustomAssetInstanceUidKey | const UE::Interchange::FAttributeKey | To track/connect StaticMesh. | InterchangeSceneComponentFactoryNodes.h | |
| Macro_CustomHierarchicalISMKey | const UE::Interchange::FAttributeKey | To track if it should be Hierarchical ISM. | InterchangeSceneComponentFactoryNodes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddInstanceTransform
(
const FTransform& InstanceTransform |
InterchangeSceneComponentFactoryNodes.h |
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void AddInstanceTransforms
(
const TArray< FTransform >& InInstanceTransforms |
InterchangeSceneComponentFactoryNodes.h |
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bool GetCustomHierarchicalISM
(
bool& AttributeValue |
InterchangeSceneComponentFactoryNodes.h |
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bool GetCustomInstancedAssetUid
(
FString& AttributeValue |
Get which asset, if any, a scene node is instantiating. | InterchangeSceneComponentFactoryNodes.h |
|
void GetInstanceTransforms
(
TArray< FTransform >& OutInstanceTransforms |
InterchangeSceneComponentFactoryNodes.h |
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bool SetCustomHierarchicalISM
(
const bool& AttributeValue |
InterchangeSceneComponentFactoryNodes.h |
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bool SetCustomInstancedAssetUid
(
const FString& AttributeValue |
Add an asset for this scene node to instantiate. | InterchangeSceneComponentFactoryNodes.h |
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Overridden from UInterchangeFactoryBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetObjectClass() |
InterchangeSceneComponentFactoryNodes.h |
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
InterchangeSceneComponentFactoryNodes.h |