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API > API/Plugins > API/Plugins/InterchangeFactoryNodes
TODO: move to its own file.
| Name | UInterchangeSceneComponentFactoryNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSceneComponentFactoryNodes.h |
| Include Path | #include "InterchangeSceneComponentFactoryNodes.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeSceneComponentFactoryNode : public UInterchangeFactoryBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeFactoryBaseNode → UInterchangeSceneComponentFactoryNode
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInterchangeSceneComponentFactoryNode() |
InterchangeSceneComponentFactoryNodes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentUids | UE::Interchange::TArrayAttributeHelper< FString > | Childnre Component Uids. | InterchangeSceneComponentFactoryNodes.h | |
| Macro_CustomComponentVisibilityKey | const UE::Interchange::FAttributeKey | Component's Visibility. | InterchangeSceneComponentFactoryNodes.h | |
| Macro_CustomLocalTransformKey | const UE::Interchange::FAttributeKey | Component's Local Transform. | InterchangeSceneComponentFactoryNodes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddComponentUid
(
const FString& ComponentUid |
InterchangeSceneComponentFactoryNodes.h |
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| InterchangeSceneComponentFactoryNodes.h |
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bool GetCustomComponentVisibility
(
bool& AttributeValue |
InterchangeSceneComponentFactoryNodes.h |
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bool GetCustomLocalTransform
(
FTransform& AttributeValue |
InterchangeSceneComponentFactoryNodes.h |
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bool SetCustomComponentVisibility
(
const bool& AttributeValue |
InterchangeSceneComponentFactoryNodes.h |
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bool SetCustomLocalTransform
(
const FTransform& AttributeValue |
InterchangeSceneComponentFactoryNodes.h |
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Overridden from UInterchangeFactoryBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetObjectClass() |
InterchangeSceneComponentFactoryNodes.h |
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
InterchangeSceneComponentFactoryNodes.h |