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API > API/Plugins > API/Plugins/InstancedActors > API/Plugins/InstancedActors/UInstancedActorsSubsystem
- FTickableObjectBase::Tick()
- UTickableWorldSubsystem::Tick()
- UInstancedActorsSubsystem::Tick()
References
| Module | InstancedActors |
| Header | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsSubsystem.h |
| Include | #include "InstancedActorsSubsystem.h" |
| Source | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/InstancedActorsSubsystem.cpp |
virtual void Tick
(
float DeltaTime
)
Remarks
Pure virtual that must be overloaded by the inheriting class. It will be called from within LevelTick.cpp after ticking all actors or from the rendering thread (depending on bIsRenderingThreadObject)