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API > API/Plugins > API/Plugins/InstancedActors > API/Plugins/InstancedActors/UInstancedActorsSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInstancedActorsInstanceHandle InstanceActor
(
TSubclassOf< AActor > ActorClass, |
Adds an instance of ActorClass at InstanceTransform location by spawning or reusing a AInstancedActorsManager at InstanceTransform's grid cell location. | InstancedActorsSubsystem.h | |
FInstancedActorsInstanceHandle InstanceActor
(
TSubclassOf< AActor > ActorClass, |
Adds an instance of ActorClass at InstanceTransform location by spawning or reusing a AInstancedActorsManager at InstanceTransform's grid cell location. | InstancedActorsSubsystem.h |
|
InstanceActor(TSubclassOf< AActor >, FTransform, ULevel *, const FGameplayTagContainer &)
Description
Adds an instance of ActorClass at InstanceTransform location by spawning or reusing a AInstancedActorsManager at InstanceTransform's grid cell location.
| Name | InstanceActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsSubsystem.h |
| Include Path | #include "InstancedActorsSubsystem.h" |
| Source | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/InstancedActorsSubsystem.cpp |
FInstancedActorsInstanceHandle InstanceActor
(
TSubclassOf < AActor > ActorClass,
FTransform InstanceTransform,
ULevel * Level,
const FGameplayTagContainer & AdditionalInstanceTags
)
Parameters
| Name | Remarks |
|---|---|
| AdditionalInstanceTags | Gameplay tags that will get appended to class-based FInstancedActorsSettings::GameplayTags |
See Also
- UInstancedActorsProjectSettings::GridSize
InstanceActor(TSubclassOf< AActor >, FTransform, ULevel *, const FGameplayTagContainer &, TSubclassOf< AInstancedActorsManager >)
Description
Adds an instance of ActorClass at InstanceTransform location by spawning or reusing a AInstancedActorsManager at InstanceTransform's grid cell location. *
| Name | InstanceActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsSubsystem.h |
| Include Path | #include "InstancedActorsSubsystem.h" |
| Source | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/InstancedActorsSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=InstancedActors)
FInstancedActorsInstanceHandle InstanceActor
(
TSubclassOf < AActor > ActorClass,
FTransform InstanceTransform,
ULevel * Level,
const FGameplayTagContainer & AdditionalInstanceTags,
TSubclassOf < AInstancedActorsManager > ManagerClass
)