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API > API/Plugins > API/Plugins/InstancedActors > API/Plugins/InstancedActors/UInstancedActorsRepresentationAc-
- UMassRepresentationActorManagement::SetActorEnabled()
- UInstancedActorsRepresentationActorManagement::SetActorEnabled()
References
| Module | InstancedActors |
| Header | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsRepresentationActorManagement.h |
| Include | #include "InstancedActorsRepresentationActorManagement.h" |
| Source | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/InstancedActorsRepresentationActorManagement.cpp |
virtual void SetActorEnabled
(
const EMassActorEnabledType EnabledType,
AActor & Actor,
const int32 EntityIdx,
FMassCommandBuffer & CommandBuffer
) const
Remarks
Overriding to make sure ticking doesn't get enabled on spawned actors - we don't want that for handled actors