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API > API/Plugins > API/Plugins/InstancedActors
| Name | UInstancedActorsRepresentationActorManagement |
| Type | class |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsRepresentationActorManagement.h |
| Include Path | #include "InstancedActorsRepresentationActorManagement.h" |
Syntax
UCLASS (MinimalAPI)
class UInstancedActorsRepresentationActorManagement : public UMassRepresentationActorManagement
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassRepresentationActorManagement → UInstancedActorsRepresentationActorManagement
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AActor * FindOrInstantlySpawnActor
(
UMassRepresentationSubsystem& RepresentationSubsystem, |
InstancedActorsRepresentationActorManagement.h | ||
virtual void OnActorUnlinked
(
AActor& Actor |
Called by UInstancedActorsData::UnlinkActor to cleanup actor delegate callbacks. | InstancedActorsRepresentationActorManagement.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnSpawnedActorDestroyed
(
AActor& DestroyedActor, |
InstancedActorsRepresentationActorManagement.h | ||
void OnSpawnedActorMoved
(
USceneComponent* MovedActorRootComponent, |
InstancedActorsRepresentationActorManagement.h |
Overridden from UMassRepresentationActorManagement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EMassActorSpawnRequestAction OnPostActorSpawn
(
const FMassActorSpawnRequestHandle& SpawnRequestHandle, |
InstancedActorsRepresentationActorManagement.h | ||
virtual void SetActorEnabled
(
const EMassActorEnabledType EnabledType, |
Overriding to make sure ticking doesn't get enabled on spawned actors - we don't want that for handled actors | InstancedActorsRepresentationActorManagement.h | |
virtual void TeleportActor
(
const FTransform& Transform, |
Overridden to skip transform updates for replicated actors on clients | InstancedActorsRepresentationActorManagement.h |