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Information about how to update transform when something is moved
| Name | EUpdateTransformFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include Path | #include "Components/ActorComponent.h" |
Syntax
enum EUpdateTransformFlags
{
None = 0x0,
SkipPhysicsUpdate = 0x1,
PropagateFromParent = 0x2,
OnlyUpdateIfUsingSocket = 0x4,
}
Values
| Name | Remarks |
|---|---|
| None | Default options |
| SkipPhysicsUpdate | Don't update the underlying physics |
| PropagateFromParent | The update is coming as a result of the parent updating (i.e. not called directly) |
| OnlyUpdateIfUsingSocket | Only update child transform if attached to parent via a socket |