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API > API/Plugins > API/Plugins/InstancedActors
Note: TManagerType is always expected to be AInstancedActorsManager, but is declared as template's param to maintain uniform command adding interface via FMassCommandBuffer.PushCommand.
| Name | FMassCommandAddFragmentInstancesAndResaveIAPersistence |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsCommands.h |
| Include Path | #include "InstancedActorsCommands.h" |
Syntax
template<typename TManagerType, typename ... TOthers>
struct FMassCommandAddFragmentInstancesAndResaveIAPersistence : public FMassCommandAddFragmentInstances< TOthers... >
Inheritance Hierarchy
- FMassBatchedCommand → FMassBatchedEntityCommand → FMassCommandAddFragmentInstances → FMassCommandAddFragmentInstancesAndResaveIAPersistence
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FMassCommandAddFragmentInstances< TOthers... > | InstancedActorsCommands.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
FMassEntityHandle Entity, |
InstancedActorsCommands.h |
Protected
Overridden from FMassBatchedCommand
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual SIZE_T GetAllocatedSize() |
InstancedActorsCommands.h | ||
virtual void Reset() |
InstancedActorsCommands.h | ||
virtual void Run
(
FMassEntityManager& EntityManager |
InstancedActorsCommands.h |